![]() ![]() While hardened COH fans might find those early missions a walk in the shrapnel-littered park compared to Company Of Heroes 2, it's clear that Relic have put a lot of thought into making their sequel feel manageable and approachable for relative newcomers such as myself. However, despite shattering any illusions I had of actually being all right at Company Of Heroes' WW2 brand of real-time strategy, I came away from my preview session feeling cheerful and upbeat. That, and I was also having to learn a brand-new faction at the same time. I later learned that the aptly named 'Gazala's Cauldron' mission was actually taken from the middle of Company Of Heroes 3's North African campaign, which would explain the sudden jump in difficulty (go figure). Why, hello, frantic pressure and torrents of death bullets from Company Of Heroes 2 again, it's been a while. Then I played a mission from its more linear North African campaign, and had a very rude awakening indeed. I was making excellent use of its reinforcement options, and heck, I was even remembering to tell units to retreat back to the nearest aid post so I didn’t lose the buffs they'd earned through their new EXP-driven promotions and veterancy bonuses. But during my four hours with it, I felt more in control of the battlefield than I've ever done while playing COH2. I was, admittedly, only playing the opening levels of this particular campaign, and I also had the aid of a handy M4A1 Sherman tank providing some welcome backup muscle. ![]() Imagine my surprise, then, when I came to preview the latest build of Company Of Heroes 3's dynamic, Total War-style Italian campaign and seemed to be, you know, actually making some pretty steady progress as I pushed up its mission maps. I keep making the mistake of thinking I can just push through with my remaining forces, but as any COH stalwart will know, that kind of road only ever leads to total disaster. I'm about halfway through its campaign at the moment, but the rhythm of calling up replacements and reinforcing my squads hasn't quite been engrained into my hotkey fingers yet. The contents of this article are entirely independent and solely reflect the editorial opinion of PC Gamer.For the last six months, I've been slowly picking my way through Company Of Heroes 2 for the first time. PC Gamer created this content as part of a paid partnership with Sega. With Company of Heroes 3, Relic's solution is simple-why not have both? Retaining the essence of a game while introducing new ideas is always one of the toughest challenges of sequel design, and every developer has its own approach to the problem. As Rommel's army carves a path of destruction through Libya and Egypt, the campaign always keeps one eye on the effect the war had on the local people. Through letters between Salima and her father, who is fighting Rommel with the British, you'll hear about the impact the war has on Salima's life, and the people of North Africa as a whole. It follows the story of Salima, a teenage Jewish Berber girl. The campaign's linear sequence of missions charts some of the most notable events of the Africa campaign, such as El Alamein and the Battle of Gazala, which saw Rommel advance through a British minefield in an area known as "the Cauldron" before assaulting and capturing the port of Tobruk.Īlthough the missions focus on the successes and failures of Rommel and his Afrika Korps, the campaign's narrative charts a different path. This campaign puts you in the driving seat of Erwin Rommel's Afrika Korps as the Desert Fox attempts to push the British off the continent. Italy represents a very different take on campaign design in Company of Heroes, but if you're hankering after some classic singleplayer strategy, then the North African Operation is for you. ![]()
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